An audio codec must be specified if -acodec : When your render is occurring, a temporary text file is created which itemizes the audio being created. If using FFmpeg, you can see the list of codecs by executing MovieRenderPipeline.DumpCLIEncoderCodecs in Unreal's Output Log window. Requires the Executable Path to be set first as the command queries the executable. Text for your project to paste into Unreal's console window to generate a list of valid audio and video codecs for your encoder. Or, if you have designated your encoder's path in Windows Environment Variables, you can just specify your encoder executable. The path, including executable name, to the encoder executable file.Ĭan either be a direct path, such as "D:\ffmpeg\bin\ffmpeg.exe". You will be required to set up certain project settings in order to use Command Line Encoder.Ĭlick on Edit > Project Settings to open the project settings window and navigate to Movie Pipeline CLI Encoder in the Plugins category. If enabled, the encoder will not attempt to encode whatever frames were rendered if the render was cancelled prematurely. This will result in only the movie being exported, without the source images. If enabled, deletes the source image sequence files after the movie encoding is completed. These can be defined in the Movie Pipeline CLI Encoder project setting.Īny additional command line arguments to pass to the encoder for this job. You can use this to generate a single master movie file, instead of individual shot movie files if you are rendering your image sequences to separate shot folders. Overrides the File Name Format from the Output setting for the movie that the Command Line Encoder outputs. Selecting Command Line Encoder will reveal the following details: If you want to include audio, you must also include a. If you use the Command Line Encoder, you must accompany it with an image sequence export format too, in order for it to create movie frames from those images. To use Command Line Encoder, you must navigate to the Movie Pipeline CLI Encoder project setting to set up certain properties and settings. The Command Line Encoder can be used to create your own output format from 3rd party software, such as FFmpeg. This requires the Avid DNxHR/DNxMXF Media plugin to be enabled. Outputs a movie file using Avid DNx, which is a high-definition lossy video codec. This requires the Apple ProRes Media plugin to be enabled. mov file using Apple ProRes, which is Apple's high-quality, lossy video compression codec. wav audio file alongside any other output formats you have selected. Transparency is supported by enabling Enable Alpha Channel Support in Post Processing project setting. Disabling the Tone Curve writes linear values in the range or more depending on the intensity of lights and other bright objects. HDR values are preserved but if the Tone Curve is enabled, linear values are scaled to approximately the range with only the brightest highlights going above one. Pixel values are clamped in the range, meaning that no HDR values are preserved. This is not supported in shipping builds. The Final Cut Pro XML format will output an XML file that can be read by Final Cut Pro and other video editing software that support this format. This setting requires an encoder executable and settings to be enabled in your Project Settings. The Command Line Encoder can be used to create your own output format from third party software, such as FFmpeg. The following output formats are available: You can also select them to edit their properties, if available. You can enable and disable output formats as you would with any other setting by clicking on the enable button next to their text. You can choose which formats you want to render in Movie Render Queue's Settings window by clicking the + Setting dropdown menu and selecting a format from the Export category. You have completed the prerequisite steps from the Movie Render Queue page. Movie Render Queue supports a variety of output formats for rendering to images or movies, and is capable of outputting different formats at the same time.
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